
About:
Project Breakdown:
9 weeks fulltime (8 hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 1 Procedural Artist
Engine: Spare Parts (custom engine developed during the project)
Platform: PC
Open World Racing, Wheel World Inspired
Collaboration with Audio Production Academy Stockholm
Download: https://mampen.itch.io/gunmetaloverdrive
Story:
My Contributions:
Co-designed the Open World, with a main focus on the Onboarding area and one of three regions: Farmlands
Designed four race courses within Farmlands to work seamlessly within the open world experience
Helped set dress the large level together with our talented art team and my fellow level designers.














About:
Project Breakdown:
14 weeks halftime (4hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: Spare Parts (custom engine developed during the project)
Platform: PC
First Person Shooter, DOOM Inspired
Music: Ragnar Helgi Halldorsson
Download: https://mampen.itch.io/osf-occult-supression-force
Story:
Under the command of the Central Committee, as an Occult Suppression Force Recruit you are tasked with neutralizing any suspects using magic, nicknamed Wizards. Clear out the Wizard lairs and complete your unrighteous duty in the name of Government revenue and control.
My Contributions:
Designed one of three main levels "Bettans Plåtburk", and the player HUB.
The levels are designed around an adaptive difficulty system, that required each level to support three difficulty variations.
Helped set dress all three levels together with our talented art team and my fellow level designers.












About:
Project Breakdown:
12 weeks halftime (4hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: Spare Parts (custom engine developed during the project)
Platform: PC
Diablo clone, Action RPG (ARPG)
Collaboration with Audio Production Academy Stockholm
Story:
On a tall mountain, the dragon of the ocean has taken control over the people, turning them into grotesque fish monsters and draining them of their riches in his greed. As a monk wielding a staff and harnessing spiritual abilities, climb the mountain whilst battling the monsters and freeing the people from the dragon who awaits you at the summit.
My Contributions:
Project Coordinator
Designed the game's second level, of a total of three. This included the overall structure and flow for the level, player experience, set dressing, and lighting.
Helped set dress the remaining two levels together with our talented art team and my fellow level designers.









About:
Project Breakdown:
7 weeks halftime (4hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: The Game Engine (TGA In-house engine)
Platform: PC (support for controller)
Top Down Adventure, Action RPG (ARPG)
My Contributions:
Designed the second level of three, and co-designed the first level
Set dressed all the levels together with our talented Art team










About:
Project Breakdown:
12 weeks halftime (4hours/day)
2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: The Game Engine (TGA In-house engine)
Platform: PC (support for controller)
2.5D Sidescroller Puzzle Game
Collaboration with Audio Production Academy Stockholm
My Contributions:
Designed the second level of two
Helped set dress both levels
Helped write and direct the game's narrative












About:
Project Breakdown:
5 weeks halftime (4hours/day)
3 Level Designers, 5 Programmers, 4 Artists, 2 Procedural Artists
Engine: Unity
Platform: Mobile
Puzzle Game
Download: google playstore link (WIP)
My Contributions:
Designed three of the game's main levels (2.1, 2.2, 2.3), the four tutorial levels, and co-designed three more levels (3.1, 3.2, 3.3).
Set Dressing
Acted as Level Design Lead for the LD discipline making sure all levels and progression felt cohesive throughout, and as a voice for our Level Designer's needs in meetings revolving gameplay and mechanics.






About:
Project Breakdown:
7 weeks halftime (4hours/day)
2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: Unity
Platform: PC
Racing Game
My Contributions:
Built and Designed the first level of two
Set dressed
Worked tightly together with Art on the creating many different level pieces and obstacles






























