COLLABORATIVE PROJECTS

COLLABORATIVE PROJECTS

About:

GUNMETAL//OVERDRIVE is an arcade motorcycle racing game set in a post-apocalyptic wild west, where players take on rival gangs in a fight to reclaim their reputation as the greatest racer the frontier has ever seen. Players explore a vast open world consisting of three distinct regions, taking on challenges, competing in high-speed races, and upgrading their motorcycle to match their preferred playstyle.

GUNMETAL//OVERDRIVE is an arcade motorcycle racing game set in a post-apocalyptic wild west, where players take on rival gangs in a fight to reclaim their reputation as the greatest racer the frontier has ever seen. Players explore a vast open world consisting of three distinct regions, taking on challenges, competing in high-speed races, and upgrading their motorcycle to match their preferred playstyle.


Project Breakdown:

  • 9 weeks fulltime (8 hours/day)

  • 3 Level Designers, 6 Programmers, 4 Artists, 1 Procedural Artist

  • Engine: Spare Parts (custom engine developed during the project)

  • Platform: PC

  • Open World Racing, Wheel World Inspired

  • Collaboration with Audio Production Academy Stockholm

  • Download: https://mampen.itch.io/gunmetaloverdrive

Story:

In a distant future where bike racing is the way of life, your legacy as the top racer is sabotaged by gang leaders during the most notorious race of the desert. Climb your way back to the top by facing the gangs, re-building your reputation with your sentient bike, collecting new and legendary bike parts as you explore this vast world.

In a distant future where bike racing is the way of life, your legacy as the top racer is sabotaged by gang leaders during the most notorious race of the desert. Climb your way back to the top by facing the gangs, re-building your reputation with your sentient bike, collecting new and legendary bike parts as you explore this vast world.


My Contributions:

  • Co-designed the Open World, with a main focus on the Onboarding area and one of three regions: Farmlands

  • Designed four race courses within Farmlands to work seamlessly within the open world experience

  • Helped set dress the large level together with our talented art team and my fellow level designers.

Gallery:

Gallery:

About:

OSF is a fast-paced arcade first-person shooter where players step into the role of an OSF recruit tasked with eliminating occult threats within illegal nightclubs. Armed with powerful weapons, players battle enemies, uncover forbidden pixie dust labs, and shut down the criminal operations of rogue occult wizards.

OSF is a fast-paced arcade first-person shooter where players step into the role of an OSF recruit tasked with eliminating occult threats within illegal nightclubs. Armed with powerful weapons, players battle enemies, uncover forbidden pixie dust labs, and shut down the criminal operations of rogue occult wizards.


Project Breakdown:

  • 14 weeks halftime (4hours/day)

  • 3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: Spare Parts (custom engine developed during the project)

  • Platform: PC

  • First Person Shooter, DOOM Inspired

  • Music: Ragnar Helgi Halldorsson

  • Download: https://mampen.itch.io/osf-occult-supression-force

Story:

Under the command of the Central Committee, as an Occult Suppression Force Recruit you are tasked with neutralizing any suspects using magic, nicknamed Wizards. Clear out the Wizard lairs and complete your unrighteous duty in the name of Government revenue and control.

My Contributions:

  • Designed one of three main levels "Bettans Plåtburk", and the player HUB.

  • The levels are designed around an adaptive difficulty system, that required each level to support three difficulty variations.

  • Helped set dress all three levels together with our talented art team and my fellow level designers.

Gallery:

Gallery:

About:

Spite: A dragon's Wake is a Diablo clone where the god of the oceans, The Water Dragon, has started ruling over the Mountains as well, cursing the people of the land in the process. You play as an old staff weilding monk who sets off on a mission to free the people from their curse, and defeat the Water Dragon atop the tallest mountain, once and for all.

Spite: A dragon's Wake is a Diablo clone where the god of the oceans, The Water Dragon, has started ruling over the Mountains as well, cursing the people of the land in the process. You play as an old staff weilding monk who sets off on a mission to free the people from their curse, and defeat the Water Dragon atop the tallest mountain, once and for all.


Project Breakdown:

  • 12 weeks halftime (4hours/day)

  • 3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: Spare Parts (custom engine developed during the project)

  • Platform: PC

  • Diablo clone, Action RPG (ARPG)

  • Collaboration with Audio Production Academy Stockholm

  • Download: https://mampen.itch.io/spite-a-dragons-wake

Story:

On a tall mountain, the dragon of the ocean has taken control over the people, turning them into grotesque fish monsters and draining them of their riches in his greed. As a monk wielding a staff and harnessing spiritual abilities, climb the mountain whilst battling the monsters and freeing the people from the dragon who awaits you at the summit.

My Contributions:

  • Project Coordinator

  • Designed the game's second level, of a total of three. This included the overall structure and flow for the level, player experience, set dressing, and lighting.

  • Helped set dress the remaining two levels together with our talented art team and my fellow level designers.

Gallery:

Gallery:

About:

In Down the Rabbit hole, you play as a fearless rabbit who enters and brutal gothic underworld in search of his younger brother. Hack and slash through the enemies and let the kind fox Behind the rabbit mask guide you through the darkness. But be careful of whom you can trust.

In Down the Rabbit Hole, you play as a fearless rabbit who enters and brutal gothic underworld in search of his younger brother. Hack and slash through the enemies and let the kind fox Behind the rabbit mask guide you through the darkness. But be careful of whom you can trust.

In Down the Rabbit Hole, you play as a fearless rabbit who enters and brutal gothic underworld in search of his younger brother. Hack and slash through the enemies and let the kind fox Behind the rabbit mask guide you through the darkness. But be careful of whom you can trust.


Project Breakdown:

  • 7 weeks halftime (4hours/day)

  • 3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: The Game Engine (TGA In-house engine)

  • Platform: PC (support for controller)

  • Top Down Adventure, Action RPG (ARPG)

My Contributions:

  • Designed the second level of three, and co-designed the first level

  • Set dressed all the levels together with our talented Art team

Gallery:

Gallery:

About:

DEJECTED is a game about two sisters in a dystopian world, where the younger sister was sold off to a mega corporation to undergo experiments. In the first half of the game, you play as the older sister, rescuing their smaller counterpart, and finding your way home. In the latter part of the game, you play as the younger sister in her monsterous form, taking revenge on those responsible for her malformation.

DEJECTED is a game about two sisters in a dystopian world, where the younger sister was sold off to a mega corporation to undergo experiments. In the first half of the game, you play as the older sister, rescuing their smaller counterpart, and finding your way home. In the latter part of the game, you play as the younger sister in her monsterous form, taking revenge on those responsible for her malformation.


Project Breakdown:

  • 12 weeks halftime (4hours/day)

  • 2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: The Game Engine (TGA In-house engine)

  • Platform: PC (support for controller)

  • 2.5D Sidescroller Puzzle Game

  • Collaboration with Audio Production Academy Stockholm

My Contributions:

  • Designed the second level of two

  • Helped set dress both levels

  • Helped write and direct the game's narrative

Gallery:

Gallery:

About:

Down The Drain is a mibile puzzle game based off of Lemmings, where a mama duck has fallen down the sewer. Your mission is to guide a brood of ducklings in search of their mama duck through many levels of the sewer, while trying to avoid obstacles in the treacherous environment.

Down The Drain is a mibile puzzle game based off of Lemmings, where a mama duck has fallen down the sewer. Your mission is to guide a brood of ducklings in search of their mama duck through many levels of the sewer, while trying to avoid obstacles in the treacherous environment.


Project Breakdown:

  • 5 weeks halftime (4hours/day)

  • 3 Level Designers, 5 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: Unity

  • Platform: Mobile

  • Puzzle Game

  • Download: google playstore link (WIP)

My Contributions:

  • Designed three of the game's main levels (2.1, 2.2, 2.3), the four tutorial levels, and co-designed three more levels (3.1, 3.2, 3.3).

  • Set Dressing

  • Acted as Level Design Lead for the LD discipline making sure all levels and progression felt cohesive throughout, and as a voice for our Level Designer's needs in meetings revolving gameplay and mechanics.

Gallery:

Gallery:

About:

On Thin Ice is a game where little penguin-like creatures on an alien planet are having a race. You play as a little partaker in this race and earn points, not only by being fast, but also by doing sick tricks while you're at it!

On Thin Ice is a game where little penguin-like creatures on an alien planet are having a race. You play as a little partaker in this race and earn points, not only by being fast, but also by doing sick tricks while you're at it!


Project Breakdown:

  • 7 weeks halftime (4hours/day)

  • 2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists

  • Engine: Unity

  • Platform: PC

  • Racing Game

My Contributions:

  • Built and Designed the first level of two

  • Set dressed

  • Worked tightly together with Art on the creating many different level pieces and obstacles

Gallery:

Gallery:

Elvin Scheffold

I am part of The Game Assembly’s internship program. As per the
agreement between the Games Industry and The Game Assembly, neither
student nor company may be in contact with one another regarding
internships before April 15th.
Any internship offers can be made on April 27th, at the earliest.

Elvin Scheffold

I am part of The Game Assembly’s internship program. As per the
agreement between the Games Industry and The Game Assembly, neither
student nor company may be in contact with one another regarding
internships before April 15th.
Any internship offers can be made on April 27th, at the earliest.

Elvin Scheffold

I am part of The Game Assembly’s internship program. As per the
agreement between the Games Industry and The Game Assembly, neither
student nor company may be in contact with one another regarding
internships before April 15th.
Any internship offers can be made on April 27th, at the earliest.