
About:
Project Breakdown:
12 weeks halftime (4hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: Spare Parts (custom engine developed during the project)
Platform: PC
Diablo clone, Action RPG (ARPG)
Collaboration with Audio Production Academy Stockholm
Story:
My Contributions:
Project Coordinator
Designed the game's second level, of a total of three. This included the overall structure and flow for the level, player experience, set dressing, and lighting.
Helped set dress the remaining two levels together with our talented art team and my fellow level designers.












About:
Project Breakdown:
7 weeks halftime (4hours/day)
3 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: The Game Engine (TGA In-house engine)
Platform: PC (support for controller)
Top Down Adventure, Action RPG (ARPG)
My Contributions:
Designed the second level of three, and co-designed the first level
Set dressed all the levels together with our talented Art team










About:
Project Breakdown:
12 weeks halftime (4hours/day)
2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: The Game Engine (TGA In-house engine)
Platform: PC (support for controller)
2.5D Sidescroller Puzzle Game
Collaboration with Audio Production Academy Stockholm
My Contributions:
Designed the second level of two
Helped set dress both levels
Helped write and direct the game's narrative












About:
Project Breakdown:
5 weeks halftime (4hours/day)
3 Level Designers, 5 Programmers, 4 Artists, 2 Procedural Artists
Engine: Unity
Platform: Mobile
Puzzle Game
Download: google playstore link (WIP)
My Contributions:
Designed three of the game's main levels (2.1, 2.2, 2.3), the four tutorial levels, and co-designed three more levels (3.1, 3.2, 3.3).
Set Dressing
Acted as Level Design Lead for the LD discipline making sure all levels and progression felt cohesive throughout, and as a voice for our Level Designer's needs in meetings revolving gameplay and mechanics.






About:
Project Breakdown:
7 weeks halftime (4hours/day)
2 Level Designers, 6 Programmers, 4 Artists, 2 Procedural Artists
Engine: Unity
Platform: PC
Racing Game
My Contributions:
Built and Designed the first level of two
Set dressed
Worked tightly together with Art on the creating many different level pieces and obstacles


















